Resume

I am Alessandro Tironi, a videogame programmer currently based in Rome, Italy.
I am specialized in implementing gameplay systems involving character controls, animation and AI. I started my career as a professional in the games industry in 2019, and I have been working at Storm in a Teacup as a gameplay programmer since then.
Before 2019, I worked as a research consultant in the Applied Intelligent Systems laboratory of the University of Milan, making exer-games for postural rehabilitation, while studying to get my B.Sc. in Computer Science.
Work History
Gameplay Programmer September 2019 - Current
Storm in a Teacup SRL
Gameplay programmer on Unreal Engine 5 and C++ for Steel Seed. I took responsibility for a significant part of the codebase from the early development phase to the release, implementing player movement systems, animation blueprints, AI behaviors, cinematics tools and scripts for the localization pipeline.
Research Consultant May 2017 - August 2019
University of Milan
Research on exer-games for postural rehabilitation at the Applied Intelligent Systems Lab. The research work culminated into my M. Sc. degree thesis and a paper presented at the 2019 IEEE 7th International Conference of Serious Games and Applications for Health.
Contract Work
Teacher June 2021
AIV - Accademia Italiana Videogiochi, Rome, Italy
Lectures on Unreal Engine 4 programming for the Programming course of the academy
Talks and Events
Education
Master of Science: Computer Science 2016-2019
University of Milan (Italy)
Bachelor of Science: Computer Science 2013-2016
University of Milan (Italy)
Highschool Diploma 2008-2013
Liceo Scientifico Statale "Filippo Lussana", Bergamo (Italy)