Resume

Profile Picture

I am Alessandro Tironi, a videogame programmer currently based in Rome, Italy.

I am specialized in implementing gameplay systems involving character controls, animation and AI. I started my career as a professional in the games industry in 2019, and I have been working at Storm in a Teacup as a gameplay programmer since then.

Before 2019, I worked as a research consultant in the Applied Intelligent Systems laboratory of the University of Milan, making exer-games for postural rehabilitation, while studying to get my B.Sc. in Computer Science.




     

Work History


Gameplay Programmer September 2019 - Current

Storm in a Teacup SRL

Gameplay programmer on Unreal Engine 5 and C++ for Steel Seed. I took responsibility for a significant part of the codebase from the early development phase to the release, implementing player movement systems, animation blueprints, AI behaviors, cinematics tools and scripts for the localization pipeline.



Research Consultant May 2017 - August 2019

University of Milan

Research on exer-games for postural rehabilitation at the Applied Intelligent Systems Lab. The research work culminated into my M. Sc. degree thesis and a paper presented at the 2019 IEEE 7th International Conference of Serious Games and Applications for Health.


Contract Work


Teacher June 2021

AIV - Accademia Italiana Videogiochi, Rome, Italy

Lectures on Unreal Engine 4 programming for the Programming course of the academy


Talks and Events

  • Unreal Engine Meetup #19 & #20 @ Rome, Italy, February 2025, title: Tips for a game programming portfolio
  • Unreal Engine Meetup #17 @ Rome, Italy, December 2023, title: Melee Combat System: Building blocks
  • 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), August 2019, title: An Empathic Virtual Caregiver for assistance in exer-game-based rehabilitation therapies
  • Education


    Master of Science: Computer Science 2016-2019

    University of Milan (Italy)



    Bachelor of Science: Computer Science 2013-2016

    University of Milan (Italy)



    Highschool Diploma 2008-2013

    Liceo Scientifico Statale "Filippo Lussana", Bergamo (Italy)


    Tech Skills

  • 5+ years of professional experience in Unreal Engine 4/5 game development
  • 3+ years of experience in Unity game development
  • Proficiency in C++14, C# and Python programming languages
  • Experience in software version control management with Perforce and Git
  • Experience with NUI-based game development
  • Soft Skills

  • Experience in collaborative projects
  • Leadership abilities to organize and direct small groups of creative individuals
  • Comfortable working independently and in team setting
  • Strong communication skills
  • Proficient in English (B2 level)
  • Passionate in video games, especially in the following genres: action-adventure, turn-based and action RPGs.