The Wicked Angerdorf

   

Role: Gameplay Programmer, Game Designer, Team Leader

Engine: Unity

Company: None

Status: Prototype completed

I developed this game during the Online Game Design course of the University of Milan. The theme, the target audience and the genre of the game where randomized and my team had to design a game based on these constraints. I was the lead in a team of four people, and I was both a programmer and a game designer.

The Wicked Angerdorf is a turn-based strategy game in which two opponents face each other in a deadly battle to gain the favour of a Lovecraftian divinity. Each player will choose three characters among six  mad villagers and will use their unique abilities to capture a defenceless infant and bring him to the witch, who will donate a child to the God by a rite of sacrifice. Any ruthless strategy is acceptable: throwing a baby, knocking down the opponent or setting the village on fire are trifles when eternal illumination from an unseen cosmic being is the price.

On a personal side, I made experience as a team leader and learned about managing a group of developers and taking responsability of decisions taken when two strong ideas are conflicting with each other.

On the creative side, I learned a lot about working under strict constraints and coming up with creative solutions to make them fit all together in a game.

On the technical side, I got the chance to implement the network side of the game, even if the course assignment only required to build a prototype that can run on a local network.

A prototype of the game was delivered as the final assignment for the course. The game is no longer in development.