Project Ship Wreckers
Between 2023 and 2024, I contributed to building and refining a prototype for an indie project that is currently seeking a publisher.
The game is a side-scrolling beat-’em-up set in a humorous, cartoonish pirate-themed world, with support for both local and online co-op. As the sole programmer on the project, I was responsible for the entire codebase, and in particular:
- Core player character movement systems and animations, especially locomotion and combos (both melee and ranged).
- Support for local co-op mode.
- AI behaviors for three enemies and a boss, using behavior trees, ticket systems, and crowding algorithms.
- Tools for animating and rigging 2D characters, including a shared skeleton for 2D characters, IK setups, and an animation-based event system.
- UI, visual effects, and sound.
Additionally, this project gave me the opportunity to level up my game design skills by actively contributing to the definition of enemy behaviors and player mechanics.