Hello Wo#!?
I took part to the development of this game during the Global Game Jam 2018, the first game jam I took part to.
For this jam, whose theme was “transmission”, we decided to make a game about communication between planets, where your goal is to communicate with other planets in order to form alliances and avoid being destroyed.
The most interesting part of this project, thought, was the peculiar engine that we chose: PICO-8, a virtual machine and game engine that simulates a 8-bit system, with a very strong limitation: the total size of the game must be less than 32 K!
This was an incredibily hard and fun challenge, because it was the first time I was using this system, and the first time with Lua, which is the language PICO-8 is based on.