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    <title>PICO-8 on Alessandro Tironi, Gameplay Programmer</title>
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      <title>Hello Wo#!?</title>
      <link>https://alessandrotironigamedev.com/projects/hello-wo/</link>
      <pubDate>Sun, 28 Jan 2018 00:00:00 +0000</pubDate><author>alessandro.tironi7@gmail.com (Alessandro Tironi)</author>
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      <description>&lt;p&gt;I took part to the development of this game during the Global Game Jam 2018, the first game jam I took part to.&lt;/p&gt;&#xA;&lt;p&gt;For this jam, whose theme was &amp;ldquo;transmission&amp;rdquo;, we decided to make a game about communication between planets, where your goal is to communicate with other planets in order to form alliances and avoid being destroyed.&lt;/p&gt;&#xA;&lt;p&gt;The most interesting part of this project, thought, was the peculiar engine that we chose: PICO-8, a virtual machine and game engine that simulates a 8-bit system, with a very strong limitation: the total size of the game must be less than 32 K!&lt;/p&gt;</description>
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