<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Game Design on Alessandro Tironi, Gameplay Programmer</title>
    <link>https://alessandrotironigamedev.com/tags/game-design/</link>
    <description>Recent content in Game Design on Alessandro Tironi, Gameplay Programmer</description>
    <generator>Hugo</generator>
    <language>en</language>
    <managingEditor>alessandro.tironi7@gmail.com (Alessandro Tironi)</managingEditor>
    <webMaster>alessandro.tironi7@gmail.com (Alessandro Tironi)</webMaster>
    <copyright>&lt;a href=&#34;https://creativecommons.org/licenses/by-nc/4.0/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;CC BY-NC 4.0&lt;/a&gt;</copyright>
    <lastBuildDate>Fri, 01 Mar 2024 00:00:00 +0000</lastBuildDate>
    <atom:link href="https://alessandrotironigamedev.com/tags/game-design/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Project Ship Wreckers</title>
      <link>https://alessandrotironigamedev.com/projects/project-shipwreckers/</link>
      <pubDate>Fri, 01 Mar 2024 00:00:00 +0000</pubDate><author>alessandro.tironi7@gmail.com (Alessandro Tironi)</author>
      <guid>https://alessandrotironigamedev.com/projects/project-shipwreckers/</guid>
      <description>&lt;p&gt;Between 2023 and 2024, I contributed to building and refining a prototype for an indie project that is currently seeking a publisher.&lt;/p&gt;&#xA;&lt;p&gt;The game is a side-scrolling beat-&amp;rsquo;em-up set in a humorous, cartoonish pirate-themed world, with support for both local and online co-op. As the sole programmer on the project, I was responsible for the entire codebase, and in particular:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Core player character movement systems and animations&lt;/strong&gt;, especially &lt;strong&gt;locomotion&lt;/strong&gt; and &lt;strong&gt;combos (both melee and ranged)&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Support for &lt;strong&gt;local co-op&lt;/strong&gt; mode.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;AI behaviors&lt;/strong&gt; for three enemies and a boss, using &lt;strong&gt;behavior trees&lt;/strong&gt;, &lt;strong&gt;ticket systems&lt;/strong&gt;, and &lt;strong&gt;crowding algorithms&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Tools for animating and rigging 2D characters, including a &lt;strong&gt;shared skeleton for 2D characters&lt;/strong&gt;, &lt;strong&gt;IK setups&lt;/strong&gt;, and an &lt;strong&gt;animation-based event system&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;UI, visual effects, and sound.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Additionally, this project gave me the opportunity to level up my &lt;strong&gt;game design&lt;/strong&gt; skills by actively contributing to the definition of enemy behaviors and player mechanics.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
